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Real-time gameplay, Turn-based combat.
New internet style laptop interface.
640*480/16bit Graphics.
Isometric perspective, third person view.
Multiple levels (cliffs, rooftops etc.)
Lighting effects and day cycle.
200 Sectors to conquer (original Jagged Alliance had 60)
You can use cars and helicopters to transport your mercenaries.
Over 50 mercenaries, each with own personality, attidudes and voices.
Hire 18 mercenaries, split 'em to teams and do multiple missions.
Create one own mercenary.
You can hire mercenaries with different contract lengths.
New skills: Leadership and strength
New morale system.
The mercs learn skills immediately when they have enough experience.
Buy and sell weapons
You can talk with the locals and get side quests
Train militia and get locals to join your cause.
You can continue your mission over the clock.
Mercs can now also run, crawl, climb and jump
Huge amount of realistic guns, even real machine-guns
Mercs can now also fight with their bare fists if necessary.
Modify guns with silencers, scopes, laser sights, even grenade launchers.
Bullets behave more realistic, they can sometimes pass through trees etc.
You can shoot with two one handed weapons at the same time.
Many ammo types (armour piercing etc.)
Grenades won't blow immediately, so you can bounce 'em from walls.
Enemies also pick up stuff from the ground
The bodies no longer disappear
Optional Sci-Fi mode, with huge bug like insects.
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